Kodan-Gara

Shellshroom Frostborne Brawler (Juggernaut)

Player Sam Rau Pronouns he/him

1 Level
Class Brawler Subclass Juggernaut Ancestry Shellshroom Community Frostborne
11 Evasion
Hope 6/6
Minor Mark 1 HP
11
Major Mark 2 HP
24
Severe Mark 3 HP
agility +1 Sprint
Leap
Maneuver
strength +2 Lift
Smash
Grapple
finesse 0 Control
Hide
Tinker
instinct +1 Perceive
Sense
Navigate
presence 0 Charm
Perform
Deceive
knowledge -1 Recall
Analyze
Comprehend
Hit Points 6/6
Stress 0/6
Armor slots 5/5
Experience
  • Unyielding Shell +2
  • Master Botanist +2

Class Brawler · Juggernaut

Domains Bone · Valor

Domain Effects

ability · Level 1 · Valor

Bare Bones

When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:

- Tier 1: 9/19
- Tier 2: 11/24
- Tier 3: 13/31
- Tier 4: 15/38

ability · Level 1 · Bone

Untouchable

Gain a bonus to your Evasion equal to half your Agility.

Features

Foundation · Subclass

Rugged

Juggernaut

gain a permanent +3 bonus to your Severe damage threshold.

Foundation · Subclass

Overwhelm

Juggernaut

when you succeed on an attack against a target, you can spend a Hope to throw the target within Close range or to force them to mark a Stress.

Specialization · Subclass

Surrounded

Juggernaut

when you make an attack with a Melee weapon, you can spend any number of Hope to target an equal number of additional creatures within Melee range.

Specialization · Subclass

Eye for an Eye

Juggernaut

once per rest, when an adversary within Melee range forces you to mark any number of Hit Points, you can mark a Stress to force them to mark the same number of Hit Points.

Mastery · Subclass

Pummeljoy

Juggernaut

when you critically succeed on a Melee weapon attack, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for that attack.

Mastery · Subclass

Not Done Yet

Juggernaut

when you take Severe damage, you can gain a Hope or clear a Stress.

At The Lighthouse, Vell greeted him with the whole of it — all nine segments, unhurried, without stumbling: Kodan-Gara Orost-Mora Vunor Faelor-Orn Tahl Drahn-Syl Sol-Veth Vyran-Kor Vethorn. Wick, taking the roll earlier, had used the shorter "Kodan-Gara." Vell tilted his head after saying it and told him, "You have very old roots" — not as a compliment, more a plain fact, the way you'd say someone had come a long way.

On the ride east to The Watch Post, he shielded the group from a dropped Bone with his shell — held it without flinching. He's kept the lizard he rode as his mount going forward.