Vaelira

Half Elf / Infernis Slyborne Wizard (School of War)

Player Jordan Swears Pronouns she/her

1 Level
Class Wizard Subclass School of War Ancestry Half Elf / Infernis Community Slyborne
11 Evasion
Hope 5/6
Minor Mark 1 HP
7
Major Mark 2 HP
14
Severe Mark 3 HP
agility 0 Sprint
Leap
Maneuver
strength -1 Lift
Smash
Grapple
finesse 0 Control
Hide
Tinker
instinct +1 Perceive
Sense
Navigate
presence +1 Charm
Perform
Deceive
knowledge +2 Recall
Analyze
Comprehend
Hit Points 5/5
Stress 0/6
Armor slots 3/3
Experience
  • Voldaen Infiltrator +2
  • Magical Initiate +2

Class Wizard · School of War

Domains Codex · Splendor

Domain Effects

grimoire · Level 1 · Codex

Book of Illiat

Slumber: Make a Spellcast Roll against a target within Very Close range. On a success, they're Asleep until they take damage or the GM spends a Fear on their turn to clear this condition.

Arcane Barrage: Once per rest, spend any number of Hope and shoot magical projectiles that strike a target of your choice within Close range. Roll a number of d6s equal to the Hope spent and deal that much magic damage to the target.

Telepathy: Spend a Hope to open a line of mental communication with one target you can see. This connection lasts until your next rest or you cast Telepathy again.

grimoire · Level 1 · Codex

Book of Tyfar

Wild Flame: Make a Spellcast Roll against up to three adversaries within Melee range. Targets you succeed against take 2d6 magic damage and must mark a Stress as flames erupt from your hand.

Magic Hand: You conjure a magical hand with the same size and strength as your own within Far range.

Mysterious Mist: Make a Spellcast Roll (13) to cast a temporary thick fog that gathers in a stationary area within Very Close range. The fog heavily obscures this area and everything in it.

Features

Foundation · Subclass

Battlemage

School of War

you can wield weapons without penalty and weave magic in the thick of combat.

Specialization · Subclass

Face Your Fear

School of War

when you succeed on a roll while an adversary is within Close range, gain a Hope.

Specialization · Subclass

Conjure Shield

School of War

spend a Hope to conjure a barrier that absorbs incoming harm (per SRD).

Mastery · Subclass

Fueled by Fear

School of War

marking Stress from fear effects can empower your next spell.

Mastery · Subclass

Thrive in Chaos

School of War

bonuses when multiple adversaries or hazards are in play.

Mastery · Subclass

Have No Fear

School of War

capstone resistance to fear and morale breaks.

At The Footprint Pools, Vaelira searched Sable Rook while she was still out — kept the gold, left the knife and the spyglass. When Sable woke, Vaelira crouched to her level and pressed her on the raid; Sable's answer was blunt: her crew found the pool first, and the party ruined the harvest getting there. She handed Sable's revolver off to Serendel — she'd pegged him for a Gnome and figured he'd know better what to do with it than she would.

Afterward, at the pool's edge, she noticed the crystal deposits nearby orienting toward her, unprompted — nothing she did to provoke it, just her presence alone. On the ride east she rode a Giant Centipede, and mid-journey she pulled her Voldaen Coin aside to reach Vell directly about the blocked east road — his answer was current as of the last time he'd seen it, no fresher than that.

She's kept the centipede as her mount going forward.