Caleb Sims — Mossy Ironmug — The Fray
Player: Caleb Sims · Status: Full character details received 2026-06-23
Updated: 2026-06-23
Note: Private death/mortality chat done Jun 18. Caleb is onboard — death = player's choice, In-Between is a feature.
Identity
- PC Name: Mossy Ironmug — 🟢
- Pronouns: He/Him
- Class: Ranger · Bone & Sage — 🟢
- Subclass: Beastbound — 🟢
- Ancestry: Dwarf — 🟢
- Community: Slyborne — 🟢 (changed from Reborn at SZ; confirmed Jun 22)
- Home-world frame: Beast Feast ("A bright wilderness where every feast is a hunt and every hunt is a feast") — 🟢
Stats 🟢 (from Session Zero sheet)
| Field | Value |
|---|---|
| Agility | +2 |
| Strength | 0 |
| Finesse | −1 |
| Instinct | +1 |
| Presence | +1 |
| Knowledge | −1 |
| Active Weapon | Firework Launcher · Agility · Very Far · d6+3 phy · Two-Handed · Cumbersome: −1 to Finesse |
| Secondary Weapon | Pitchfork · Strength · Melee · d10+3 phy · Two-Handed |
| Active Armor | Gambeson · 5/11 · Score 3 · Flexible: +1 Evasion (calculated) |
Appearance 🟢
Build: 5 ft tall, 56 years old. Heavy-set, broadly muscular Dwarf.
Face/hair: Deep dark orange beard with beard rings. Hair is almost bedhead but slightly neater. Cold, hard eyes. Smooth but tough skin.
Hands: Scarred, rough, callused.
Stance/expression: Guarded stance, scowling expression.
Gear: Gambeson is the main visible armor. Clothing and gear mostly black and gray — ragtag, mismatched look.
Markings: Forearm tattoo/marking referencing his beast-supply merchant past.
Token: A small jagged fragment of the bear trap's jaw — carried always.
Weapons: Two-handed longbow in left hand. Two-handed battle axe sheathed across his back.
Home World — Beast Feast (as a Marble) 🟢
The world, seen as a marble: dark in color — mainly greens, grays, and blacks. The surface is threaded with twists and turns of caves running through it. In one spot it shines bright as the sun outward. Other surface spots are fluorescent green and purple.
Arrival in The Fray — The Scene 🟢
10 minutes before grabbing the golden strand:
Mossy is on a hunt, stalking a Diregazelle. It stops to eat in a clearing. He readies his shot, drops his target. As he moves in to field dress it, he hears a flickering noise — some crackling. Thorn makes a slight growl. He turns to see a rip in space. He approaches, notices a golden strand hanging in the tear. He reaches out to take it.
(Prompt "fell through a door" was reframed to this grabbing moment — the preceding context above is the canonical lead-in.)
Settlement NPCs — Exile Settlement (Beast Feast) 🟢
These are two people Mossy knows in the hidden exile settlement in the western forest. Both are stated by Caleb; neither is invented.
Harlan Brothroot — Eileen Forest scout
Moss green cloak, sharp eyes, quiet steps. Looks like someone who spent years in the woods; probably smells faintly of smoke, rain, and stew. He's the one who found Mossy in the woods and led him to the settlement. First point of contact; not necessarily a friend, but the reason Mossy found the place.
Brina Turnipwell — Settlement crafter
Sturdy, rough hands, practical apron. Blunt and no-nonsense. Seems the sort to keep records, trade supplies, and judge people by how useful they are. The settlement's operational spine.
Backstory 🟢 (from Caleb, Jun 22)
Grew up in Elmore, a community in the Beast Feast world. Worked as a merchant — sold beast supplies (harnesses, dried feed, paw wraps, training gear, camp equipment for animals). His father died in the caverns. His mother is still in Elmore. He has a brother; they were close in their own way.
At a feast, he kept his meal rather than sharing it with the community. He was discovered, reported, and exiled. His brother was also exiled for the same offense. He does not regret keeping the food. He feels the punishment was cruel and disproportionate — an exile over a meal is, to him, an unforgivable overreach.
After exile he wandered the forest west of Elmore and found an injured bear with a damaged paw. Instead of fleeing, he helped it. The two formed a deep bond. The bear is now his only true friend and the only being he trusts completely.
He eventually found (or joined) a hidden exile settlement in the western forest. From there, he began forming a plan to destroy the lure spell that keeps Elmore safe from the cavern creatures.
His motivation is revenge, not redemption. He wants Elmore to suffer because he believes its social rules are cruel.
Animal Companion 🟢 — Thorn
| Item | Detail |
|---|---|
| Species | Grizzly-style bear |
| Name | Thorn — 🟢 |
| Coat | Dark brown fur with black mixed in |
| Size | Large and imposing |
| Age | Full-grown, but still on the younger side |
| Demeanor | Calm and protective |
| Distinguishing marks | Missing fur and scarring around the right paw (trap injury); beard rings styled around its face |
| Time bonded | 6 months — 🟢 |
| Distinguishing history | Found injured in the western forest with damaged paw from a bear trap; Caleb healed it rather than fleeing |
| Bond | Caleb's only true friend; the one being he fully trusts |
| Priority | Would not sacrifice the bear for revenge; would sooner sacrifice himself |
Meaningful object: Mossy carries a small jagged fragment of the bear trap's jaw — the object that injured Thorn's paw. Totem of origin for the bond.
Mechanical note: This answers the Beastbound unlock. Thorn is fully available for Beastbound mechanics from Session 1.
Key Relationships
| Person | Status | Notes |
|---|---|---|
| Mother | In Elmore | Still lives there. Caleb wants to get her out before he destroys the lure — he does still care about her safety, even if he won't show it easily. |
| Father | Dead | Lost in the caverns. |
| Brother | Exiled; whereabouts unknown | Also exiled for the same offense. Was close with Caleb — trusted completely in their own way. |
| The Bear | Companion | His clearest soft spot and only genuine bond. Non-negotiable. |
Personality 🟢
- Guarded, slow to trust — always suspicious of people, more so with strangers in unfamiliar places (e.g., The Lighthouse)
- Masks real feelings with humor — most common mode is sarcastic and self-deprecating
- Also capable of puns and darker humor; darker thoughts tend to stay internal
- Stubborn to a fault (stated Experience) — doesn't bend easily, even when wrong
- Greedy and hoarding-minded — "waste not, want not" mentality rooted in family upbringing; he collects and keeps his stuff the way his family did. Not pure avarice — it's a familial survival ethic.
- Bitter toward Elmore; convinced its justice is hypocritical
- Despite selfishness, not without loyalty — would share with his brother because family is one of the only bonds he truly believes in
- Comes across as more casual or funny than he actually is (comedy mask)
Fray quirk — color description: Back in Beast Feast, people describe color by referencing food or visual comparisons ("bark-brown," "blood-orange," "the green of rotten moss"). Mossy expects this and finds it natural. In The Fray, people don't do it — and it annoys him constantly. Small, persistent friction with the new world. Good as a recurring texture in roleplay.
Threshold / tentacle scenario: If a Threshold Mark gave him a tentacle arm, he'd be pissed off — but he'd immediately start figuring out how to use it and find the advantages. Anger first, pragmatism second.
Key Motivations
- Destroy Elmore's lure spell (revenge for exile)
- Prove Elmore's punishment was cruel and excessive
- Protect the bear at all costs
- Get his mother out of Elmore before revenge is carried through
- Find out what happened to his missing brother
Merchant Background — Beast Supplies
His trade gives him practical knowledge that the party will probably draw on:
- Animal care, beast behavior, wilderness preparation
- Harnesses, collars, travel gear; dried feed and specialty beast food
- Paw wraps, bandages, salves, basic animal care
- Training tools, whistles, handling gear
- Camp equipment sized for beasts
Experiences 🟢
| Experience | Modifier | Notes |
|---|---|---|
| Merchant | +2 | Beast-supply trade background |
| Stubborn to a fault | +1 | Core personality trait; doubles as a mechanical identity marker |
Threshold Marks
| Mark slot | Mark | Notes |
|---|---|---|
| 1 | TBD | |
| 2 | TBD |
🔵 Flavor (PROPOSED): Appetite shifts and animal-sense markers at Beast Feast (World 4). Escalates through Reign of The Were Dragon (World 7) — a form glimpsed in reflection that isn't quite what he usually sees.
Open Items
- PC name — Mossy Ironmug ✅
- Bear's name — Thorn ✅
- Community confirmation — Slyborne ✅
- 2 Experiences — Merchant +2, Stubborn to a fault +1 ✅
- Art description — full appearance stated ✅
- Threshold Marks (flavor/mechanics) — TBD through play
- Lure spell destruction method — TBD (intentionally undefined; let play find it)